Wreckfest

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User 13206

Es kann auch ein Problem mit der Reihenfolge von Eingabegeräte sein (Device Mapping). Damit gibt es öfters Probleme auch mit anderen Games. Kannst ja mal testen die USB Ports zu tauschen. Es gibt auch ein Tool Namens DeviceLister bzw. Devreorder, damit kann man die Reihenfolge der Eingabegeräte ändern, scheint vielen geholfen zu haben.

https://github.com/briankendall/devreorder
 
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User 18393

Bei 3 von 5 Multiplayer Rennen unter der Map gestartet,ich glaube da kommt demnächst noch ein Patch? Ich hoffe es ...
 
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User 13206

Wreckfest Update 21.06.2018

Howdy everyone,

We've just pushed out another hotfix, addressing a number of issues and improving some aspects of the game:

  • The game now detects more than 4 controllers for real, no joke.
  • Car stats are now displayed correctly in the Garage, Tuning menu.
  • Imperial units are now displayed correctly in the Garage, Upgrades menu.
  • Track length and/or area is now displayed correctly when using imperial units.
  • Bandit parts given as rewards now use the correct car name.
  • RoadSlayer now correctly starts as a Class B car as designed.
  • Hotshot is now correctly categorized as a Fullsize car.
  • Boomer and Boomer RS Roll Cage 4 is now correctly named Roof Bar.
  • A number of cars no longer have duplicate None or Stock parts.
  • Gremlin no longer has the back exhaust installed after installing the side pipe.
  • Bandit armor upgrades now have correct weight.
  • Lap count (and elimination interval) is now displayed correctly in the Pre-Race screen.
  • Tarmac 2 event in Career series Getting Smashed no longer has 12 laps, but three.
  • Supervan Smash-Up bonus target requirement is now 500 instead of 800 damage.
  • Last vehicles on the starting grid no longer occasionally spawn in an incorrect location.
  • Checkpoints can no longer be skipped when on alternative route.
  • Harvester no longer gets stuck under the bridges in Motor City.
  • For clarity, similar controllers are now numbered in the Settings, Advanced.
  • Various fixes and improvements of environment art.
  • Various minor user-interface improvements.
  • MP: The server or the client no longer crashes occasionally when a client (or a bot) quits.
  • MP: It's now displayed in the server browser whether special vehicles are allowed or disallowed on the server.
  • MP: Custom (mod) vehicles now work correctly in multiplayer.
  • MP: Vehicle and vehicle class restrictions now work correctly for custom vehicles.
  • MP: Server frequency is now correctly shown in the dedicated server console.
  • MP: It's now possible to override server settings from the command line with the "-server_set" switch, using for example "Wreckfest.exe -s server_config=server_config.cfg -server_set server_name=myserver max_players=12 password=secret" to launch the server. Be aware that spaces are not supported so make sure not use them for example in the server name.
  • MP: It's now possible to specify SteamIDs of users that will be automatically granted admin privileges in the server config.
  • MP: A separate, smaller (less than 3GB) server build is now available in a public "Server" branch. It will also soon appear in the Tool library and can be downloaded anonymously.
That's all for now, folks – we have more exciting stuff lined up so expect to hear from us again soon. In the meantime, have an awesome Midsummer holiday if you celebrate that like we here in Northern Europe do, and if you don't, have an equally awesome weekend!


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Alle die Probleme gehabt haben mehr als 5 Geräte erkennen zu lassen sollten jetzt keine Probleme haben. Je nach Eingabegerät und Hardware wurden teilweise nur 4 erkannt.
 
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User 977

Ich bin nahezu begeistert von Wreckfest. Hatte es damals noch in der ganz frühen Early Access geholt und es hat sich soo viel getan. Die Fahrphysik finde ich für zwischendurch aucht echt klasse. Macht einfach Spaß mit Wheel über die ganzen Strecken zu prügeln. Auch die Kollisionsabfrage ist sehr brauchbar und auf manchen Servern entwickeln sich echt gute Rennen.
 
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User 11002

Ich bin auch nach langer Abstinenz sehr überrascht über den Positivwandel

Gesendet von meinem SM-G920F mit Tapatalk
 
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User 11646

Bin auch erst kürzlich nach dem Patch gefahren, alle 6 Geräte werden nun erkannt und für Destruction Derby fährt es echt okay. Es geht halt nicht um Fahrgefühl sondern um rammen seiner Gegner. Ich denke da schaue ich jetzt öfter mal rein.

Ach, da ich nicht alles frei fahren will, wie kann man alle Strecken und Wagen freischalten? Die Mod im Workshop funktioniert nicht.
 
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User 13206

Ach, da ich nicht alles frei fahren will, wie kann man alle Strecken und Wagen freischalten? Die Mod im Workshop funktioniert nicht.

versuchmal mein Savegame zu laden. Alle Autos freigeschaltet, Level 47 und haufen Geld in der Kasse :D :D
Nur die Karriere habe ich nicht angefangen.
https://www.file-upload.net/download-13199468/wreckfest_savegame_100.rar.html

Einfach kopieren nach: Program Files (x86)\Steam\userdata\XXXXXXXXXX\228380\local\wreckfest
 
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User

Werd mir das Teil auf jeden Fall holen, das nächste mal wenn es im Angebot ist. Hab gerade eine Menge Spaß mit den Vorgängern (Flatout, Flatout 2, und Flatout Ultimate Carnage). War damals beim Release von Flatout schon sehr angetan von dem, was die Entwickler da auf die Beine gestellt haben. Die Videos sehe allesamt top aus.
 
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User 13206

Wreckfest Update 29.06.18

Howdy friends,

We hope everyone is doing great this fine evening! We're happy to let you know that the latest update for Wreckfest is now out. The update is primarily targeted to address critical stability issues found within the game but since we just couldn't resist ourselves it also contains a healthy dose of other improvements and even introduces new features.

First up, the stability issues – largely thanks to the tireless community feedback we've been able to track down and fix a number of issues that lead to the game instability especially when using game modifications. We're confident that the most critical issues are now solved but if you're still experiencing problems, please let us know via the usual means.

For multiplayer aficionados, the performance should be now smoother and we have added something that many have requested: delayed reset. It's designed to combat reset spamming, and the way it works is that the host can set a delay before the car is reset after player requests it, ranging between 0-20 seconds, and the car is only reset after the time has passed. We've also practically made a full pass on improving the track checkpoints that have caused grievance, so from now on it should be more obvious just where it's alright to cut track and where not, ensuring fairer racing.

In addition to that, the update also contains numerous other improvements and fixes to improve the quality of life, many of them based on the feedback we have received on the community forums and Discord (join here). We sincerely thank everyone who have taken the time to leave feedback – please keep it up so that we can make the game even better!

Full changelog of the update here:


  • Enabled Steam Cloud support.
  • MP: Implemented delayed reset, host adjustable between 0–20 seconds.
  • MP: Implemented further optimization to reduce warping with low ping.
  • MP: Dedicated server now automatically uses the x64 executable.
  • Fixed one case in which the game occasionally crashed when entering the Upgrades menu.
  • Fixed one case in which the Market suddenly appeared empty.
  • Game no longer crashes when entering My Cars after disabling a vehicle modification.
  • Game no longer occasionally crashes to vertex buffer overflow on Fairfield Country Arena.
  • In Settings, Controller menu the previously selected controller is now automatically chosen.
  • Added a confirmation dialog if the player is entering Career with active game modifications.
  • Damage notifications and health bar are now correctly updated after returning from Photo Mode.
  • Improved Pause Menu user interface.
  • A number of other user interface improvements.
  • Longer races now yield increasingly better rewards.
  • With Realistic Damage, mechanical damage is now slightly more severe when at maximum.
  • In Last Man Standing, contact timer is now disabled when there are less than four players left.
  • In team based game modes, t-bone, rear-ender and head-on now correct count as major hits.
  • In team based game modes, team indicator is now always shown for better visibility.
  • It's now slightly easier to spin out AI players.
  • The steering wheel of the car no longer deforms in collisions.
  • On Speedway 2, the wrong way indicator is no longer sporadically displayed at the race start.
  • Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter.
  • Added obstacles to selected places on various tracks to help the player see when no cutting is allowed.
  • Numerous other minor improvements and fixes.
NOTES FOR CONTENT CREATORS

  • Paint and livery modifications (including additions) do not trigger the anti-tamper protection anymore.
  • To support large modifications the game now supports over 30,000 concurrent vehicle parts in total.
  • The Example Car no longer crashes the game and can be used as an example once again.
That's all for now, folks. Have a great weekend and have fun racing!
 
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User

Kurze, wahrscheinlich blöde Frage: Hab mir das Spiel jetzt auch mal geholt, ist genial, und macht jede Menge Spaß. Aber, bin momentan im Karrieremodus, und im ersten Abschnitt gibt es ein paar Cups, die gesperrt sind. Gut, bei einem steht, dass man ein Fahrzeug der Klasse "Compact" benötigt, was ich nicht habe. Bei den anderen gesperrten Cups sehe ich allerdings so keine Einschränkung. Gibt es da eine Level-Beschränkung, die nicht sichtbar ist?

Ok, hab's jetzt kapiert... mir fehlen also in allen Fällen die entsprechenden Wagen, denn ein Cup erfordert FWD-Fahrzeug, und ein anderer ein europäisches Fabrikat. Alles klar. :)
 
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User 11646

Ach, da ich nicht alles frei fahren will, wie kann man alle Strecken und Wagen freischalten? Die Mod im Workshop funktioniert nicht.

versuchmal mein Savegame zu laden. Alle Autos freigeschaltet, Level 47 und haufen Geld in der Kasse :D :D
Nur die Karriere habe ich nicht angefangen.
https://www.file-upload.net/download-13199468/wreckfest_savegame_100.rar.html

Einfach kopieren nach: Program Files (x86)\Steam\userdata\XXXXXXXXXX\228380\local\wreckfest

Super, vielen Dank, hat geklappt.
 
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User

Du verpasst was. Der Karriere-Weg war für mich schon immer ein Highlight bei diesen Spielen (Flatout, Wreckfest). ;)

Was ich allerdings ein wenig doof finde: Um Serien freizuschalten, und sich die entsprechenden Fahrzeuge zu kaufen MUSS man quasi auch Multiplayer spielen, um genug Geld zusammen zu bekommen. Das macht zwar auch Spaß, aber, für Leute, die nur Single Player wollen, ist das natürlich nicht so schön.
 
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User 16498

Für alle die nicht auf den Link wollen:
NEW CONTENT

Added a new track: Bonebreaker Valley.

FIXED AND IMPROVED

Fixed a case in which the game might have crashed when entering Market.

Fixed another case in which the game might have crashed when entering My Cars.

Entering the Settings menu no longer causes the game to crash when more than four input devices are connected.

Changing the Graphics Quality preset in the Settings menu now works properly.

Implemented new Lobby user interface.

Removed dark background from player tags to make them less intrusive.

HUD is now correctly removed after a forced exit from the Spectate mode.

A number of other user interface improvements.

Added Mixed Class AI Set that contains a mix of cars from every class.

Mechanical damage is now more consistent across different cars.

With Realistic Damage, mechanical damage now kicks in earlier.

With Realistic Damage, wheels now get detached easier (remember two wheels lost mean an instant wreck).

AI fine-tuning: On Easy and Medium AI difficulties, AI is now more aggressive towards other AI players; AI now avoids ramming in slow corners; AI slows down less after hitting the player from behind; AI tries to overtake more aggressively.

Minor AI raceline improvements for specific corners.

Elimination races now yield more credits and experience.

In Career, tweaked Lords of Chaos series bonus targets to be more easier to meet.

In Career, lowered the “Cause Damage” bonus target to 600 in Midsize Massacre’s 2nd event.

In Career, lowered the “Cause Damage” bonus target to 2000 in Midsize Mayhem.

Rocket driver model no longer sports a pink undershirt.

RoadSlayer’s wheels received as rewards are now correctly marked being for “RoadSlayer” instead of “American 4”.

Speedemon’s special parts are now correctly marked being for “Speedeamon” instead of “Dominator”.

Fixed MudDigger’s hood camera position.

Fixed Boomer’s Style 2 rear wheel materials.

Fixed Firefly’s Style 2 & 3 front wheel tire profile.

Fixed an issue with RoadSlayer GT’s scoop hood.

Fixed issues with Tristar’s brake light and Style 5 wheels.

Added rocks to the chicane on Rosenheim Raceway to prevent cutting.

Fixed a floating decal at Sandstone Raceway.

Fixed a floating decal at Pinehills Raceway.

Fixed adboards at Small Stadium.

NOTES FOR CONTENT CREATORS

Career AI names can no longer be modified to prevent fatal issues caused by having too few names.

Weather list (.weli) and visual suspension settings (.vevs) do not trigger the anti-tamper protection anymore.
 
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User 4227

Absolut geiles game �� hab schon nen menge Spaß damit gehabt ��
 
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