Reiza Studios - Automobilista (AMS) - Beta

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User 4652

Wie das wheel da rumzappelt ist ja mal echt heftig. Auf was das wohl befestigt ist? Ist das auf einen Gummiklotz draufgeschraubt?
 
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User 2291

Joaaa...echt viel zu viel Spiel...ich tippe mal auf ne mistige Playseatbefestigung, oder Thomas???

Mein T500 rührt sich nicht ein bischen...:p
 
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User 8614

Jup.

Kojak fährt Modell Wackeldackel. :]

Aber man sieht schön an dem Vid, wie viel Leben in dem FFB steckt.
 
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User 8614

Heute gab es mal wieder ein Update der Beta auf v1.1.4b.

Imola 2001 und 2016 sind dazu gekommen.
 
Zuletzt bearbeitet:
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User 11646

Build v1.1.4:


Added Imola 2001 & 2016 versions
Removed the fields with wrong info from AMS Config
Added Memory load warning when approaching application limit
Added warning messages for Pit Lane Closed & Open during multiplayer start procedures for players starting from the pits
Increased Multiplayer pre-race time from 30s to 60s & added audio cue to warn when time is running out
Switched penalty for leaving the pits under a red light after race start from DQ to stop/go (penalty when leaving before the start remains DQ)
Further updates to road & terrain properties for Brands, Cadwell & Oulton
Updated UI sound effects
Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR, Salvador & Supertruck layouts
Imola 72, 88: Various updates and fixes
Adjusted collision feelers for better detection, slightly improved behavior & AI awareness
Corrected engine sound panning for cars with alternative driver seat positions
Oulton: Adjusted AI line through Druids in International layout
F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear rate
Metalmoro: Added community driver
Kart: Fixed error in damage file
Mini: Minor adjustment to onboard engine sounds
Ultima GTR: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
F-Trainer: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
MRC2000: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
Caterhams: Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
 
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User 8614


Automobilista v1.15 is now released! With it our second DLC for AMS, as IMOLA is now also available for purchase.

If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game).

Below is the Changelog for v1.15:

Content

Cars (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):

-Added Ultima GTR Standard Road Series (less powerful than the original 720 model)

Tracks (AVAILABLE ONLY FOR IMOLA AND / OR SEASON PASS OWNERS):

-Added 4 versions of Imola - 1972, 1988, 2001, 2016


Features & Fixes

- Opponent filters now listed alphabetically in session menu
- Added vehicle configuration menu to Multiplayer car selection screen
- Slightly toned down AI aggression when near other cars for all tracks
- Removed the fields with wrong info from AMS Config
- Added Memory load warning when approaching application limit
- Added warning messages for Pit Lane Closed & Open during multiplayer start procedures for players starting from the pits
- Increased Multiplayer pre-race time from 30s to 60s
- Switched penalty for leaving the pits under a red light after race start from DQ to stop/go (penalty when leaving before the start remains DQ)
- Updated UI sound effects
- Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR, Salvador & Supertruck layouts
- Adjusted collision feelers for better detection, slightly improved behavior & AI awareness
- Corrected engine sound panning for cars with alternative driver seat positions
- Minor DFV sound update
- Corrected pit menu settings for brit pack cars
- Updated road & terrain properties for Brands, Cadwell & Oulton
- Brands: Rebuilt GP layout AIW in hope of fixing reported online freezing issues
- Cadwell: Fixed issue with falling through terrain on right hand side just before mountain turns
- Oulton: Moved tire stacks on apexes back by about 20cm; Improved wrong way messages when running wide on straight after Cascades (may still occur in some circunstances); Adjusted AI line through Druids in International layout
- Spielberg: Adjusted AI line through last corner
- Mini: Minor adjustment to onboard engine sounds
- StockV8: Corrected Julio Campos driver number
- Metalmoro: Fixed cockpit windows texture
- Boxer Cup: Fixed cockpit windows texture
- Superkart: Fixed low-res mirrors
- F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear rate
- Metalmoro: Added community driver
- Kart: Fixed error in damage file
- F-Vintage: Fixed material name with gold rims which could cause GMT errors
- F-Vee: Fixed unrealistic front suspension animation
- Ultima GTR: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
- F-Trainer: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
- MRC2000: Various physics adjustments;Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties; Added left driver side configuration
- Caterhams: Fixed Oil and Water gauges; added headlights for cockpit view; Added rollcage to driver side configuration; Adjusted drag coefficient; Revised tires in all models; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties


OBS: Steam Achievements are being phased in over the next couple of weeks. You may notice some basic Achievements popping up in the meantime.

OBS2: Updated integration with newer Logitech drivers has been postponed for the next build (no need to update drivers just yet).

OBS3: If you have an online race tonight, you may stick to or revert to the previous v1.1.1 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

OBS4: V1.1.5 AMS Dedicated tool is being uploaded and will be available later tonight. Servers may use AMS Dedi from the main game in the meantime.
 
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User 162

Oha, jetzt kommen die Trucks

v1.1.8 is now up, adding the first beta version of Formula Truck. Full changelog below:

  • Added Formula Truck Series
  • Added Extra custom Formula Truck track layouts
  • Added support for Formula Truck Speed Trap rules
  • Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool)
  • Tripled range for in-car seat adjustments in all directions
  • Fixed bug which could cause disappearing UI elements in Multiplayer screen
  • Further global adjustments to AI to reduce their aggression & improve awareness in close racing conditions
  • Tweaked chassis ground scraping sound in Formula cars
  • Opala: starter sound updated
  • Caterham: Slightly increased external supercharger sound in 620R
  • Boxer Cup: Adjusted tire physics
  • F-V10: Sligthly improved AI performance
  • Ultima GTR: Tweaked AI slip reaction in road models

OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu.

OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th.

OBS 3: Diesel smoke from the exhaust is still being worked on and has not been implemented in this build.
 
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User 3883

coole Idee, da würde ich sehr gern bei sein. allerdings fahre ich am freitag schon ein Event! wie wäre es denn am samstag??
 
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User 12395

Hab mich richtig verliebt in das Teil denn kann man richtig rum werfen .Wann fahrt ihr Freitag denn wieviel Uhr weil ich morgen erst mal Daytona mit Fahre bei rF2 aber würde gern auch hier mit fahren

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coole Idee, da würde ich sehr gern bei sein. allerdings fahre ich am freitag schon ein Event! wie wäre es denn am samstag??
Also Samstag wäre ich auch mit dabei
 
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