Motionsystems hat heute die Version 2.121 released
Sehr lange Fix- und Neuigkeitenliste
Changes:
- CL01 - Gamepad/joystick buttons can be used to switch between favorite profiles for the same game.
- CL02 - Introduced a new filter that allows to display all profiles associated to the same game as currently active profile.
- CL03 - ForceSeatMI: Fixed incorrect interpretation of FSMI_TelemetryACE.extraTranslation.right/upward/forward - fields contained meters but were interpreted as millimeters.
- CL04 - VR HeadWay: Introduced custom black list that allows to block interaction with specified applications/games. The list is applied only if application/game uses Oculus, SteamVR or XTAL APIs.
- CL05 - eXpanSIM: Added detection of "eXpanSIM Playtest" edition.
- CL06 - Joystick Hotkeys: Added support for up to 64 buttons.
- CL07 - Help and Support: Added a page that displays a live USB connection tree to help evenly distribute the load on USB hubs by swapping the ports to which devices are connected.
- CL08 - VR HeadWay: Updated to work correctly with the latest Oculus Runtime version.
- CL09 - DSC World: Added support for OpenXR 3rd party mod (OpenComposite).
- CL10 - F1 2021: Added support changed XML configuration file format.
- CL11 - Fixed bug in work envelope calculation routine that causes available heave to be reported as 0.
- CL12 - iRacing: Fixed a bug in VR HeadWay implementation for SteamVR.
- CL13 - Introduced an option to override Windows UI scaling and scale platform manager windows independently of system scaling.
- CL14 - Introduced separated Weight Transfer Bias quick tune for Chassis Motion.
- CL15 - DCS World: Improved cannon fire effects.
- CL16 - Text input fields for tunes have been introduced to allow quickly set a specific quick tune value.
- CL17 - Tactile Audio Based Feedback has been redesigned and now introduces harmonic frequencies for ICE (Internal Combustion Engine) operation effects (KL06).
- CL18 - Tactile Audio Based Feedback: Increased tuning ability for effects like wheel slip and rumble strips (KL06).
- CL19 - SFX: Increased tuning ability for effects like wheel slip and rumble strips (KL07).
- CL20 - New firmware for HS-203: Updated firmware handles new SFX vibrations system and introduces new power management routine for under heavy braking cases.
- CL21 - DCS World: Harmonic frequencies were introduced for Tactile Audio Based Feedback to simulate different cannon recoils.
- CL22 - Web Interface: Updated to support new quick tunes introduced in Tactile Audio Based Feedback systems.
- CL23 - Web Interface: Optimized for smartphone screens.
- CL24 - Dirt 4/Dirt Rally 1.0: Fixed incorrect coefficients for lateral and longitudinal accelerations
- CL25 - WRC 10: Retuned motion profile for HS-2100.
- CL26 - Network Dashboard: It uses now web interface API instead of a dedicated interface.
- CL27 - Flight Simulator 2020: Reimplemented motion profile for HS-203/210/2100.
- CL28 - HS-203: Fixed a bug in motion engine causing HS-203's roll to be muted when HS-210 was present.
- CL29 - DCS World: The export script now supports different sampling rates for downstream modules. The motion export scripts expect data at 100 Hz, other export modules may expect calls at a different frequency (e.g. WWT/SimAppPro requires 33 Hz). Our export script takes this into account and call subsequent module at appropriate interval.
- CL30 - Automobilista 2: Generate rumble strip effect also for B1RUMBLES and B2RUMBLES terrain types.
- CL31 - ForceSeatMI: Introduced support for Unreal Engine 5 and dropped support for version older than 4.27. At this moment, the plugin and all examples support only UE4.27 and UE5.0.
- CL32 - ForceSeatMI: Introduced support for Unreal Engine Chaos Vehicle physics plugin.
- CL33 - ForceSeatMI: Introduced support for Unreal Engine Motion Cueing Interface by Chaos Vehicle physics plugin.
- CL34 - ForceSeatMI: Introduced support for Unreal Engine blueprint projects.
- CL35 - F1 2021/22: Introduced rumble strips effect.
- CL36 - F1 22: Added support for this game.
Known limitations:
- KL01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
- KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
- KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party patch is used to retrieve telemetry data. The patch might stop working if game update is deployed making the patch incompatible.
- KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
- KL06 - Tactile Audio Based Feedback: Profiles created in 2.119 and older versions might not work correctly with updated TABF system.
- KL07 - SFX: Profiles created in 2.119 and older versions might not work correctly with updated SFX system.