Yeah we are going to use Unreal 4. In GTR3 we will have full weather adjustablity, day night cycle, much improved car damage over what is industry standard at the moment as well as a new particle system and a modern UI system. Additionally we are going to improve on the physics found in RaceRoom Racing Experience and take over the best bits of the audio from RaceRoom as well.
All I can say is that we know what made the GTR games good in the past and we don’t plan on messing it up.
Aus dem Interview:
RaceDepartment: Do you have a license then? Obviously it used to be the FIA GT Championship back in the day
Chris Speed: I can say we are talking to a few partners right now. As you pointed out GTR has always been linked to a real world championship and our aim is to do just that with GTR3.
RD: As and when you do secure a series license to take up, are you looking for a fully accurate representation of that championship?
CS: Oh yes absolutely. We will mirror the full weekend structure, rules and regulations, types of class and individual driver strengths of that series, different weather attributes, day night cycles, animated pit stops everything you would expect from that series will be included. We have also looked into crucial experience elements like online driver changes, driving school and even split screen mode for added fun. It’s safe to say we are exploring everything we want and can to bring back the GTR franchise to where people expect it to be.