1:00 - Car collecting mechanic (Fun fact: Bill Giese worked on Pokemon for many years).
1:40 - Partnership with Porsche.
2:40 - Transition to new hardware.
4:00 - Native 4K, smooth 60fps, 30% of GPU power left after getting Forzatech running on Xbox One X that allowed them to improve shadow resolution, car LOD, draw distance and textures.
5:00 - Five year vision for the franchise (physics, gameplay, FRC, eSports etc.).
6:20 - Content updates for Forza 6 = prototyping for Forza 7.
8:00 - More options to make drivatars "more predictable", more "AI-like".
8:55 - Cross-play for PC & Xbox players. In higher level leagues people will be matched more carefully.
10:50 - Weather system and physics first (11:15 - Talks about Jebel Hafeet weather; dangerous place for scanning team due to extreme heat).
12:10 - Campaign mode. No 'zero to hero' mentality. You're going to start in an "awesome chapter".
13:05 - Widebody kits, auction house, amazing paints being RT'ed on Twitter.
15:13 - Mixer integration and streaming community integration.
18:10 - Porsche's passion for racing and motorsports and Turn 10 visits Weissach to witness the creation of GT cars, 919 & GT2 RS.