Forza Motorsport 7 Xbox/Win10

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User 10430

Also hast du vor dem Start von emuwheel auch die devices gemutet?
Zeig mal in Bildern (screenshots) wie du vorgehst bevor du emuwheel startest.

Hi Frank,

gemutet habe ich und es wird auch alles angezeigt, außer mein MMos ForceFeedback.
Es geht aber schon los das vJoy beim installieren in einer Schleife hängt.
Ich kann es dann zwar benutzen nach einem Neustart, aber komisch ist das schon.

Aufgefallen ist mir auch auch, das beim Configurator von EmuWheel bei Steering das Programm mir immer den Wert 4x setzt.
Ohne das ich das Lenkrad drehe.?(

Aber vielleicht erkennt es auch das MMos wirklich nicht.
 
U

User 4652

Schade...

Hast du denn Argon mit Mmos oder Simucube mit Mmos? Manche sagen ja auch zum Simucube noch "OSW".
Bei letzterem würde ich dir dringend empfehlen auf das Configuration tool von simucube zu wechseln bzw. upzugraden.
Damit klappts dann auch, bei mir läufts ohne Probleme.
 
U

User 10430

Ich habe noch die Argon mit MMos. Kann man wohl nichts machen.
Hat sich denn vJoy bei dir problemlos installieren lassen?
 
U

User 4652

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User 17974

Mal sehen was Forza 8 dann so bringt.
Vorher wird es sicherlich erst mal noch ACC auf Konsole geben.
 
U

User 17974

Oh ha, da soll was für die wheel user kommen.
Wenn mein Lenkrad immer noch nicht funzt oder mucken macht, das fliegt forza gleich in die tonne.
 
U

User 11646

Oh ha, da soll was für die wheel user kommen.
Wenn mein Lenkrad immer noch nicht funzt oder mucken macht, das fliegt forza gleich in die tonne.

Ich hab es schon seit ein paar Monaten nicht mehr drauf, sagt mir bitte Bescheid, when DD's nativ unterstützt werden, emuwheel war mir zu kompliziert und fehlenden Triple-Screen support (einstellbares FOV würde mir schon reichen bei 5950x1080) sorgt auch nicht gerade für Motivation.

Der Post ist 3 Monate her: https://forums.forzamotorsport.net/...FOV-slider-for-cockpit-view.aspx#post_1009318

Das ist es wohl auch nicht.

Drift Cockpit Camera
Together with the introduction of new RTR cars in Forza Motorsport 7, we’ve got a new drift-focused cockpit camera option that is designed to improve drifters’ in-car views. Accessible from the HUD menu, the Drift Camera is a toggle-able option that, when engaged, allows the cockpit camera to automatically look in the direction of the car when drifting.



The new camera option is available in both cockpit camera view and wheel-less cockpit view and features three different settings that players can tune to their liking. Sensitivity controls the ratio of car angle to camera angle. Players can increase or decrease this setting to affect how sensitive the camera is to car angle. Look Speed controls speed at which the camera moves from its original position towards the direction of travel. Reducing this setting will smooth out the camera’s movement due to changes in direction. Camera Range controls the width of movement for the camera. Reduce this setting to limit the camera’s movement when the car is at peak angle.
 
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U

User 4652

So kompliziert ist Emu-wheel nicht wirklich. Klar muss man ein paar Dinge abarbeiten und beachten, aber das geht eigentlich recht flott. Und einmal installiert muss man nur noch 2 klicks machen bevor man das game startet und gut ist. Ich bin froh das ich es probiert habe. Ingame-effekte sollte man im simucube-configuration-tool im benutzten Profil schon vorher alle deaktivieren.
 
U

User 17974

März Update ist drauf auf der Xbox.
Was soll ich sagen, das Fanatec CSL Elite funzt immer noch nicht einwandfrei.
Sauber!
FM7 ist für mich durch.
Ich lande eh nach wenigen Minuten bei AC weil sich FM so scheiße färht.
Bis FM8 bin jerzt mal raus hier.
 
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User 10763

Our #ForzaRaceRegulations open beta for #Forza7 launches on April 11 (Pacific Time). When it's live follow the below steps to find the correct hopper:

-Start the game
-Go to multiplayer
-Select the Forza Race Regulations Beta-Hopper from the list
-Have fun!
 
U

User 10763

Forza Motorsport 7 June 2019 Update

https://www.forzamotorsport.net/en-us/news/fm7_june2019_update


Forza Race Regulations updates are at the heart of the June 2019 update for Forza Motorsport 7, which arrives on Tuesday, June 4. Since the public beta launch of Forza Race Regulations (FRR), the team at Turn 10 has been working diligently behind the scenes on the system, building new features and making rules tweaks in order to get the best out of the FRR features. While highly anticipated features such as collision-based penalties are still being worked on, this month the team has introduced several new features to FRR.


Let’s take a look at what’s new with FRR in June:


Podium/Grid Seeding

With the June update, players’ positions on the podium will be based on total time including any penalties earned during the race. In addition, players’ starting grid position for the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.


Track Cutting Enumeration

The FRR system will now keep track of and display track cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the FRR system to resolve time penalties. These sequences of penalties will be displayed to the player using an “X2, X3, etc.” enumerator.


FRR HUD Settings

Players can now choose to enable or disable penalty notifications in the game’s HUD settings.


Exploit Fixes

We’ve fixed some previous exploits in the FRR system with this update, including:

1) Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.

2) Addressing an issue where players could DNF the entire lobby by excessively cutting the track.



FRR Spectate

Players can now spectate FRR-enabled lobbies, including the public beta FRR hopper.


FRR Ruleset Changes

In addition to working on new Forza Race Regulations features, the team is also consistently looking at rule set tweaks that can be made to improve the experience for players in FRR-enabled lobbies and events. For example, last week the team made a ruleset change addressing issues around players accruing penalties at corner exit and when going off the track on a long straight. In addition, the team removed the penalty incurred for overtaking cars while off track.

As we continue to optimize the FRR ruleset and features, we welcome feedback from the Forza community. Share your thoughts with the current state of FRR by posting your feedback in our dedicated June FRR thread in the Forza Forums. While comments are always welcome, video is even better. If you’ve got a link to a video that highlights an issue with FRR from experience in an FRR-enabled lobby, feel free to share it so our development team can get a better view of what you’re seeing on the track.






FM7 Release Notes: June 3rd, 2019

https://support.forzamotorsport.net/hc/en-us/articles/360024365713-FM7-Release-Notes-June-3rd-2019


The June update for Forza Motorsport 7 is now live. This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements and track updates.


FORZA RACE REGULATIONS

Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.

Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.

Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.

Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.


GENERAL

Added icon for “Jump to Manufacturer” inside of Marketplace/Cars menu.

Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.

Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.

Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.
 
U

User 13206

März Update ist drauf auf der Xbox.
Was soll ich sagen, das Fanatec CSL Elite funzt immer noch nicht einwandfrei.
Sauber!
FM7 ist für mich durch.
Ich lande eh nach wenigen Minuten bei AC weil sich FM so scheiße färht.
Bis FM8 bin jerzt mal raus hier.

Ich habs auch schon längst deinstalliert, ist für mich unbrauchbar, außer man spielt es mit ein Controller. Wir sind wohl nicht die Zielgruppe.
 
U

User 10763

Nun wirds ernst ^^

"The work on Forza Race Regulations (FRR) in Forza Motorsport 7 continues with the July 2019 update! This month, we’re introducing the first iteration of collision-based penalties – known in game as “Avoidable Contact” – into the FRR feature set. In July, the implementation of FRR avoidable contact penalties will be focused on penalizing the most egregious examples of contact (i.e. intentional ramming) in the game. The system will do so by considering several factors when judging contact between cars, including speed, position, and how the struck car is affected by the contact (i.e. whether it went off track, into a wall, etc.)"


Forza Motorsport 7 July 2019 Update

https://www.forzamotorsport.net/en-us/news/fm7_july2019_update

Changelog: https://support.forzamotorsport.net/hc/en-us/articles/360025888233-FM7-Release-Notes-July-1st-2019



Strafsystem im Detail ab 7min 30sec:

 
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U

User 4652

Emu wheel bzw. vJoy funktioniert leider nicht mehr damit. vJoy krieg ich auf meiner neuen windows version nicht mehr zum laufen, schade...
 

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