Beginn der RPM Lights ändern?

U

User 6

Hi zusammen,

kann mir vielleicht jemand sagen wo und welchen Eintrag man ändern muss um den Beginn der RPM-Lights zu ändern?
Irgendwie kann ich nirgends was finden.

Thanks, Joschi
 
U

User 6

Gibt's hier tatsächlich niemanden der Ahnung von der Materie hat? :)
 
U

User 291

Frag mal lieber bei RSC nach, Joschi.
Da gibt es bestimmt eher eine Antwort.

Gruss R.
 
U

User 1484

Na Jochen?...schon was gefunden?

Vielleicht hilft das weiter?
LED Shift Light Help - RSC Forums

Ganz unten wird auch von einem "RPMLED=" Eintrag in der cockpitinfo.ini gesprochen :hier: The Pits - View topic - rF Cockpit: Digital Tach Bar

Ansonsten...

RSC Forums - View Single Post - The rFactor engine.ini file and it's role in defining the car

RevLimitRange=(18000.0, 50.0, 21)
RevLimitSetting=15
Defines the rpm at which the rev limiter cuts in and the aim point for max revs for auto-upshifting.

This is a typical set of ISI Range and Setting lines. The first line has three values - the first is the base or start value of the range, the second is the size of the increase for each step of the range and the third is the number of steps. The settings start from zero and go to 20, which is the 21st value, so the RevLimit can be set to any of 21 values from 18000 to (18000 + 20 x 50) or 19000 in 50 rpm increments.

RevLimitLogic=150.0 // RPM range around current setting where rev limiter operates
Defines the range around the RevLimit at which the limiter can cut in.

RevLimitAvailable=1 // whether to use a rev limit (if 0, you still must have a "rev limit", just make it 40000 or so, and make sure to change [CONTROLS]->UpshiftAlgorithm to fix shifting points)
A switch to enable or disable the rev limiter. Disabling the rev limiter permits the player to over-rev the engine when using manual shifting, causing engine damage and premature failure. Note the comment about [CONTROLS]->UpshiftAlgorithm, which is found in the hdv.
 
U

User 1534

Um's kurz zu machen, das geht nur, wenn man Zugriff auf das 3d-Modell hat und die Materialsettings entsprechend anpassen kann. Wie das dann genau funktioniert ist in dem "The Pits"-link von Edy46 gut erklärt. ;-)
 
Oben