ACC Change Log

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User 6273

Dear ACC racers!

ACC hotfix 1.5.1 is out now on Steam, refresh your client in order to get the update.

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v1.5.1 changelog

GRAPHICS:
- Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
- Minor updates to the 2020 WRT liveries.
- Minor corrections on the BMW M4 GT4 custom designs.

UI:
- MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car's car class.
- HUD position indicator in multi-class sessions now shows the position in a car's class and a secondary indicator shows overall position.
- Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
- Fixed corrupted UI driver headshot and team logo image items.
- Fixed timetable continuous refresh in MP race sessions (caused table to be non-responsive when lap-by-lap breakdown requested).
- Added missing car group indicators for ST & CUP cars on the Timetables page.
- Drive button now only pulsates during the last 30 seconds of the race session countdown.
- Broadcast MFD now has standings pages for all available car groups (previously was only GT3/GT4) when in a multiclass session.
- Improved lapped values for real-time widget to be more consistent.

AUDIO:
- Spotter end-race position message now respects car groups.
- Removed splitter gain spotter message for different cars groups.
- New best lap message removed at the end of first lap.

MULTIPLAYER:
- Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase.
Set this line to 1 explicitly in the settings.json to prevent drivers not participating in qualifying from joining before gridding.
 
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User 6273

Dear ACC racers!
ACC hotfix 1.5.2 is out now on Steam, refresh your client in order to get the update.

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v1.5.2 changelog

GAMEPLAY:
- Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.

UI:
- Realtime widget: fixed inaccurate gap values versus cars in pitlane during race sessions.
- Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in pitlane in between and reduced likelihood of gap spikes.
- Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
- Realtime widget: more accurate gap calculation for cars stopped on track.
- Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
- SetupPage: added "use current pressures" button in the pit strategy panel which copies the current setup's tyre pressures to the currently active pit strategy.

CONTROLS:
- Added direct-to-page bindings for MFD: realtime, standings, electronics and pitstop. In multiclass mode the standings binding will cycle between overall and class standings.
- MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
- Re-evaluated combined bindings (using the shift binding) on press, should fix situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

GRAPHICS:
- Minor fixes on the Ginetta custom designs.

MULTIPLAYER:
- Fixed additional BoP values resetting on driver swaps.
- Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments.
- Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions.
- Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue.
- Fixed a bug where the last drivers couldn't join during endurance sessions with huge grids (> 48 cars with teams).
 
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User 24915

Top das man die einzelnen MFD Seiten jetzt direkt anwählen/binden kann !
 
U

User 6273

[FONT=&quot]1.6.0 Changelog[/FONT]

GENERAL
- Added 2020 season with all entries, teams and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
- 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
- Imola circuit available as DLC.

GAMEPLAY
- New and improved AI algorithms for racecraft and attack.
- New skill-dependent AI driving error algorithm.
- AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
- Adjusted AI lines on several tracks.
- Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
- Brands Hatch marshal fix.
- Misano marshal fix.
- Nürburgring marshal fix.
- Lumirank: added yellow colour for Silver class cars.
- Marshal yellow sectors are now created based on centre position and not the starting point.
- More accurate sector yellow flag alerts.
- More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.

PHYSICS:
- DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
Provides better feedback and more traction with less overheating.
Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
- Wet tyre compound tweaks and fine tuning.
- Revised BoP system (backend) and added support for 2020 season BoP.
- Added camber limitations for BOP 2020 as per regulations.
- Global tyre model improvements in realignment forces based on new data.
- Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
- Aero yaw simulation improvements.
See our blog post on the official support forum for more detailed information on the above changes/improvements.
Old setups might need revision and it is generally recommended to run safer setups.
- Further improvements to the global weather model and dynamic track.
- Fixed Porsche 991II GT3 R Laguna Seca wet preset.
- Improved Ferrari 488 GT3 aero simulation
- Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
- Minor revision of collider meshes for certain cars.
- Adjustments to brake disc consumption (less).

AUDIO:
- User commands to increase/decrease master audio volume in session (default NUM+/-, remappable).
- Spotter message added alerting for faster car approaching.
- Improved spotter message system.
- New spotter messages for race pre-session countdown.
- FMod Studio: fixed continuous play/stop events.
- Thunder sound is now played already when heavy rain is on the forecast.

UI:
- Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
- Special Events page minor styling adjustments.
- Leaderboard: minor styling adjustment.
- Revised manufacturer logos for the UI and leaderboards.
- MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
Freed up the "enter/forward" button for all controllers - so you can bind that to some other driving function as well on the wheel, the pitmenu checkboxes will only toggle with left/right - and in MP the forward/enter button (when pressed on a directinput controller) won't pop up the chat window (with electronics or pitmenu active).
- MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to empty page or long pressing MFD input.
Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
- Server list: track season tag is now always explicitly shown.
- Loading screens revised and removed obsolete track status information.
- Bindable inputs to increase/decrease FFB gain per car in session.
- Bindable inputs to increase/decrease master audio volume in session.
- Global UI styling refresh.
- Fixed mouse scroll function on the TV Session Time overlay.
- Localization update.
- Improved delta and predicted laptime accuracy.
- User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
"autoSwitchPitMFD": true/false

GRAPHICS
- Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps or "Auto", which is a dynamic setting.
- Global performance optimizations.
- Potential fix for virtual mirror clipping with geometry in some car cockpits.
- Added stop marker in the regular pitstop animation to help with car positioning.
- Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in pressed position.
- Optimized secondary animations in replay and spectator mode.
- Fixed National class sticker visibility.
- Added Lumirank SAS driver info device showing track/car status.

CONTROLS:
- Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable).
Values are stored in a file called "ffbUserSettings.json", it is a multiplier on the global gain you set in the controls settings.
- Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble implementation used to date.
 
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User 6273

[FONT=&quot]Dear ACC racers![/FONT]
[FONT=&quot]ACC hotfix 1.6.6 is out now on Steam, refresh your client in order to get the update.[/FONT]

[FONT=&quot]___________[/FONT]
[FONT=&quot]v1.6.6 changelog[/FONT]

PHYSICS:
- Adjusted setup wait time to prevent potential saving inaccuracy when making changes in large increments.
- Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands Hatch and Hungaroring.
- Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.
- Minor ground collision adjustments.
 
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User 13768

Changelog 1.7.0

GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.
 
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